Founded in 2024, Tricksmith Games creates thoughtful digital experiences that blend the warmth of tradition with the possibilities of modern technology. Our early projects included WristLevels, a tool for controlling home audio systems, and BreathAnchor, an app that guides calming breathing practices. Today, we are bringing the same care and creativity to Twenty-Five, a beloved Irish card game reimagined for the digital age, accompanied by a beautifully crafted companion rulebook. Looking ahead, PotteryFlow (launching June 2026) will help pottery enthusiasts track, organize, and stay inspired throughout their creative process. Across all our projects, our goal remains the same: to design experiences that connect people, spark creativity, and add a touch of play to everyday life.
About
Tricksmith Games believes in the power of play and the beauty of creativity. My first product, BreathAnchor, helps people slow down, breathe deeply, and be present. Next, I'm bringing that same thoughtful design to new experiences: a card game that connects people, books that pass on history, and PotteryFlow, a studio companion that helps makers stay focused and inspired. I'm on a mission to make life more engaging, organized, and inspiring—one idea, one game, and one project at a time.
Background
The Team
James Boyle is the founder and driving force behind the company — leading everything from product design and UI/UX to coding and strategic planning. With more than 13 years of experience in San Francisco’s tech industry, James has built and led successful mobile game projects as a product manager and team leader. His work blends creative vision with hands-on execution, turning bold ideas into polished, real-world products.